Most of the time you will be platforming across various environments like the jungle, a temple, or factory environments. The level designs of this game are just fantastic it feels like the developers put a lot of thought into the creation of each level so no two felt the same. A lot of the enemies are simply palette swaps, which doesn’t come across as lazy developers but more a testament to the challenges the they probably had creating the game given how hard DKC pushed the SNES hardware. The pre-rendered backgrounds look fantastic and the character models are amazingly detailed, the main criticism I have is there just aren’t many of them. Rare did also use this style with another of its popular titles on SNES, arcade fighter Killer Instinct. Some people will argue that the game hasn’t aged well graphically and that imperfections are starting to show, but even if you look at it like this, DKC still looks unique and unlike anything you would expect to see on the SNES. It felt like a 3D game on a 2D plane way before that became a thing on the contemporary marketplace. Being a fan of platformers I was told this was an essential purchase, so in preparation for GH101’s Donkey Kong podcast I decided to download the game from the Wii U virtual console and finally see what all the fuss is about – this seems to be the same line I use for most of my SNES reviews now.ĭonkey Kong Country really has some unique graphics, which for the time really blew people away including me and my brother. Much like Super Metroid, this was one of those games I have been told time and time again that I have to revisit and play through. Anyway, this was fine and there is fun to be had with two people in Donkey Kong Country, it’s just not what we expected and as a result the game went back to the rental shop the next day in favour of Zombies! (aka Zombies ate my Neighbors in the US). We were imagining something like Sonic and Tails in Sonic 2, although that said, it’s debatable if you can call that “playing” when you control tails and rather you are more the obligatory younger sibling character. Instead of both players working together at the same time, in Donkey Kong Country you alternate play. We picked up Donkey Kong Country as it looked like a pretty cool game to play co-op, but it did not provide the sort of co-op we expected. My brother and I used to stay with our grandparents we would rent a SNES console and walk to the rental store every day to choose a new game to play around with. ![]() I actually briefly got a chance to play Donkey Kong Country on the SNES when I was younger. It is now time to peel back a banana and see if this SNES game still holds up today. Rare came up with an idea for a platformer that proved to be very successful and led to two additional sequels being developed on the SNES and then a 3D iteration on the N64. Nintendo was quite happy for Rare to develop a game starring Donkey Kong, who up to this point was just sitting on Nintendo’s shelf not really doing a lot (development on this title began before the Gameboy re-hash of Donkey Kong ’94). Developed by Rare, who at the time was a second party developer to Nintendo and consistently releasing new and unique IPs, which only got better when it came to the follow up console the N64. Platform: Super NES, Gameboy Color, Gameboy Advance – Note: Portable versions have compromised graphics and performanceĭigital Release? Yes, 800 points on the Virtual Console for Wii and Wii U (optimized for Wii U)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |